Introduction to my GRCP101 Final Project

For my Final Project for GRCP101 I have decided to research the area of Electronic Publishing.

There are many types of Electronic Publishing and methods of Publishing but I would like to focus my research on Desktop Publishing in the print industry and the inventions and developments of publishing within that industry.

I shall give a brief overview of Electronic Publishing in general but for the most I shall concern my findings to Desktop Publishing. The title of this Final Project is “From the Printing Press to the Electronic Press”.

REASON I Choose this field of Research?

Given that I have spent many years in this industry. I feel this would be a very strong topic for my research. I would also like to include the different career paths in this industry from Production Artists, Graphic Designers, Digital Operators and the death of some careers also example the Plate Maker. I feel my research will be very useful to anyone who is thinking of entering into the Print industry, either as a Graphic Designer, Production Artist or a Digital Operator. This will help people decide if this career path is right for them.

What is Electronic Publishing?

So what is Electronic Publishing? To fully understand what the term Electronic Publishing means, we must first look at the word publishing and its aspect. Publishing goes through 3 stages, publish, publisher, and finally publishing. Publish means to issue, for sale or distribution, to the public printed, reproduced textual or graphical material. In order to publish one needs a publisher. A publisher is simply a person or company who publishes books, periodicals, multimedia etc., and finally, publishing is the business or activity of a publisher.

By adding the word electronic in front, it does not change the meaning of publishing, but the publisher does it electronically and with no paper involved. There are some exceptions to this rule in Desktop Publishing where the publisher sends electronic files to a printing press for final output to paper for distribution. This same principle applies to Digital Printing, which will be explained in more detail in this research paper.

There are various forms of electronic publications, ranging from books, newspapers, magazines, websites, CD ROMs, DVD, ebooks, E-journals, digital libraries, manuals and Social Networking. With escalating paper and publishing costs, magazine publishers and the academic community is now turning to electronic publishing as a way to reduce cost. On the other hand, copyright issues are limiting the amount of articles that newspapers are putting forth electronically.

Types of Electronic Publishing

Methods of Electronic Publishing today:
E Book:                                                           
Fig1: e-book reader
E Book or sometimes called an electronic book, is a digital equivalent of a conventional printed book. These E Books can be viewed online, downloaded to the user’s desktop for viewing or viewed by the means of a hardware device called an e-book device or e-book reader. E-books are an emerging and rapidly changing technology (fig.1).

Digital Libraries:
A digital library is the means of storing digital archives of data accessible by computers as opposed to the traditional method of print or microform. This digital content may be locally held or accessed remotely via computer networks. Some of the largest digital libraries are purely digital having few if any physical holdings.

Electronic Articles/E-Journals:
Normally provided by Universities for students, these electronic articles or journals are accessed via the World Wide Web (www). They are used for academic research or study, for example distance Education. Wikipedia is a free online encyclopedia used by the general public, for study and research.

Electronic Publishing for CD and DVD:
Electronic Publishing to CD or DVD is a common form of publishing today for entertainment or educational use. Home entertainment in the form of electronic games is a massive industry, while electronic encyclopedias are very popular for education purposes.

Handheld devices:
With the use of wireless technology (Bluetooth), Java language and 4G hand held devices. For example a user can interact with electronic publishing direct to their cell phones (I Phone, Android) in the form of games, graphics, streaming video and the internet.


2 comments:

  1. Your blog keeps getting better and better! Your older articles are not as good as newer ones you have a lot more creativity and originality now. Keep it up!

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  2. Thank You for your kind words
    I try my best
    Thank you for taking the time to read my blog.
    Cheers
    Hugo

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